While holding something, dash until P-Meter is fullįlying Squirrel Mario (version 3.0.0 and later)īoomerang Mario (version 3.0.0 and later)īullet Bill Mask (version 3.0.0 and later) Hold in direction of movement while flying Tilt in opposite direction of movement while cape is open Hold / and release to shoot (Aim by tilting ↑ or ↓)ĭash until arms extend, then press repeatedlyĭash until arms extend, then press and hold while continuing to hold Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car
Tilt in the direction of a wall while touching the wall in midair Jump while dashing, then press again immediately after landing The player can visit the "Settings" option to change the dash controls to and and the jump controls to and, similar to the NES games, New Super Mario Bros., New Super Mario Bros. In the default setting, and can be used in place of and for dashing and jumping, respectively. The following controls are listed in Yamamura's Dojo. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing. In editing mode, the basic functions from Super Mario Maker return, including Mr. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute. Vertically scrolling sub-areas can also be created.Ĭourse elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit.